# A1. Pyramid of Giza
wonder_pyramid_giza = {
	picture = GFX_wonder_strip_pyramid
	model = wonder_pyramid
	allow_construction = no
	potential = {
	}
	active = {
		#ROOT = {
			#OR = {
				#culture = egyptian_arabic
				#culture = coptic
				#trait = lunatic
				#has_religion_feature = religion_feature_pyramids
			#}
		#}
	}
	flags = {
		is_historical
		burial_ground
		is_destructible
		cost_low
	}
	background_overrides = {
		desert = snow
	}
	available_upgrades = {
		# UNIQUE:
		upgrade_extra_pyramids
		upgrade_mythological_beast
		upgrade_hidden_room
		upgrade_sacrificial_altar
		upgrade_necropolis
		upgrade_lime_stone_casing
		upgrade_traps
		upgrade_overseer_of_rites

		# OTHER:
		upgrade_roads
		upgrade_spikes
		upgrade_retinue
		upgrade_road_tolls
		upgrade_tavern
	}
	stage = {
		allow = {
		}
		build_time = 300
		gold_cost_flat = 3000
		gold_cost_ticking = 3
		restore_time = 150
		loot_time = 200
		restore_cost_flat = 400
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {
		}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = {
		allow = {
		}
		build_time = 300
		gold_cost_flat = 3000
		gold_cost_ticking = 3
		restore_time = 200
		loot_time = 200
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {
		}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = {
		allow = {
		}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 200
		loot_time = 20
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {
		}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
	stage = {
		allow = {
		}
		build_time = 300
		gold_cost_flat = 1000
		gold_cost_ticking = 3
		restore_time = 200
		loot_time = 20
		restore_cost_flat = 500
		restore_cost_ticking = 2
		upgrade_slots = 2
		local_modifier = {
		}
		owner_modifier = {
			monthly_character_prestige = 0.1
		}
	}
}
